Using Classic Adventures with DnD Next: ToEE and Relationships
Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.
Interlude: Extending the Five Minute Workday
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.
Interlude: D&D Next and the Digital Divide
D&D has failed in the past with digital tools. The problem has never been vision, but execution.
D&D Next and Classic Adventures: Organizing the (Caves of) Chaos
Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.
Interlude: D&D Next and Magic Items
D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?
The Lurker Fallacy
Lurkers in 4E are the basis for several aspects of D&D Next stealth… and that’s a huge problem for both DMs and players. Fortunately, history also shows us the solution!
Addendum: DnD Next Monster Design and Organized Play
Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.
The Threat of D&D Next Monster Design
Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.
Last Stand at Camp Starfall – The Influences of Other Genres on D&D
For the vast majority of gamers, D&D is simply a fantasy game, with no aspects of science-fiction. However, the early history of the game was full of sci-fi influences.