Alphastream

The Alphastream Game Design Blog

Using Classic Adventures with DnD Next: ToEE and Relationships

Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.

October 17, 2015 · 2 Comments

Interlude: Extending the Five Minute Workday

The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.

October 17, 2015

Interlude: D&D Next and the Digital Divide

D&D has failed in the past with digital tools. The problem has never been vision, but execution.

October 17, 2015 · 1 Comment

D&D Next and Classic Adventures: Organizing the (Caves of) Chaos

Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.

October 17, 2015 · 1 Comment

Interlude: D&D Next and Magic Items

D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?

October 16, 2015

Adapting Classic Adventures like Keep on the Borderlands to 5E (or D&D Next)

D&D Next’s first playtest adventure was Caves of Chaos, nearly a copy of the original Keep on the Borderlands. Review the interesting history of this adventure and avoid its faults when you run it.

October 16, 2015 · 4 Comments

Fury of the Lord of the Sea

A pulp adventure featuring a cult of dragonmen bringing a gargantuan kraken to destroy you? I was really happy to write this adventure for Kobold Press. Check it out!

October 16, 2015

The Lurker Fallacy

Lurkers in 4E are the basis for several aspects of D&D Next stealth… and that’s a huge problem for both DMs and players. Fortunately, history also shows us the solution!

October 15, 2015

Addendum: DnD Next Monster Design and Organized Play

Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.

October 14, 2015

The Threat of D&D Next Monster Design

Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.

October 14, 2015

Last Stand at Camp Starfall – The Influences of Other Genres on D&D

For the vast majority of gamers, D&D is simply a fantasy game, with no aspects of science-fiction. However, the early history of the game was full of sci-fi influences.

October 13, 2015

Last Stand at Camp Starfall – May of the Dead

Every DM needs a campy fun horror adventure in their arsenal! This free adventure is perfect for October and combines horror, sci-fi, and fun monsters.

October 13, 2015 · 1 Comment

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