What is more alien than being surrounded by strange plants, creatures, and cities… and finding out you might be the real alien?
Many artists take umbrage at the idea of raw natural talent, as opposed to effort. How does this play into being a DM or authoring?
It can be hard in a sci-fi RPG to figure out how the players should react to the setting. What wondrous elements should be commonplace, and which should evoke wonder? Tony DiTerlizzi’s The Search for WondLa has a great answer.
My daughter reads Tony DiTerlizzi’s WondLa novels and they become the basis for a Numenera campaign.