Alphastream

The Alphastream Gaming Blog

Creating a Player-Focused Tomb of Annihilation Campaign

Published 5E D&D campaigns, including the new Tomb of Annihilation, provide the players and DM with a ton of possible content to use. This technique allows us to find out what our players want and create a memorable campaign before the first die is rolled!

September 13, 2017 · 3 Comments

Transformation in Numenera: WondLa Campaign Session 4

In the final session of our Numenera WondLa campaign, the very essence of each character affects the exciting outcome!

February 19, 2016 · 4 Comments

Death and Rebirth in Numenera: WondLa, part 3

The penultimate session of our WondLa Numenera campaign! Ancient human ruins may provide the secrets to humanity’s fate and the reason for they were raised in a hidden sanctuary.

February 17, 2016 · 1 Comment

Aliens in Your Own World: WondLa Campaign Part 2

What is more alien than being surrounded by strange plants, creatures, and cities… and finding out you might be the real alien?

December 29, 2015 · 2 Comments

Waking in an Unknown World: WondLa Campaign Part 1

It can be hard in a sci-fi RPG to figure out how the players should react to the setting. What wondrous elements should be commonplace, and which should evoke wonder? Tony DiTerlizzi’s The Search for WondLa has a great answer.

December 18, 2015 · 3 Comments

The Search for Wondla: A Numenera Campaign

My daughter reads Tony DiTerlizzi’s WondLa novels and they become the basis for a Numenera campaign.

December 5, 2015 · 4 Comments

Ashes of Athas: The Development Process

The development process can help identify and resolve an adventure’s weakest points.

October 20, 2015

Ashes of Athas: Where to Begin

Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!

October 20, 2015

Ashes of Athas – Looking Back on the Dark Sun Organized Play Campaign

The secrets of Ashes of Athas, the Dark Sun organized play campaign, are shared with Mike Shea and with the Misdirected Mark podcast. Find out how Chad Brown, Derek Guder, and I lost so much sleep.

October 20, 2015

Defining Character

Every RPG struggles with how best to allow players to tell the story of the characters, both their origin or backstory and their ongoing story as they advance in power through accomplishments.

October 13, 2015 · 2 Comments