Published 5E D&D campaigns, including the new Tomb of Annihilation, provide the players and DM with a ton of possible content to use. This technique allows us to find out what our players want and create a memorable campaign before the first die is rolled!
In the final session of our Numenera WondLa campaign, the very essence of each character affects the exciting outcome!
The penultimate session of our WondLa Numenera campaign! Ancient human ruins may provide the secrets to humanity’s fate and the reason for they were raised in a hidden sanctuary.
What is more alien than being surrounded by strange plants, creatures, and cities… and finding out you might be the real alien?
It can be hard in a sci-fi RPG to figure out how the players should react to the setting. What wondrous elements should be commonplace, and which should evoke wonder? Tony DiTerlizzi’s The Search for WondLa has a great answer.
My daughter reads Tony DiTerlizzi’s WondLa novels and they become the basis for a Numenera campaign.