How to Run D&D’s Exploration Pillar: A Mastering Dungeons Index
Of the three pillars in D&D, Exploration is the least comfortable for DMs, players, and designers. We learn to overcome the challenges on the Mastering Dungeons podcast.
For a Great Campaign, Ask the PCs What Happens 10 to 100 Years After It Ends
This technique is a great way to end a campaign – but it is also how we can begin the design for a great campaign.
Streaming The Lore of Neverwinter
Explore the lore of D&D and the city of Neverwinter with my new streams on Twitch and YouTube.
5E Dungeons & Dragons Is Replete With Spelljammer References
We complete our look at Spelljammer with a list of all its 5E appearances to date.
What a 5E Spelljammer Campaign Setting Might Look Like
Does the Baldur’s Gate III video game trailer mean Spelljammer is coming? Here is what 5E Spelljammer might look like!
Why Dark Sun Was 4E’s Most Successful Setting (Part 1)
Why did 4E have so few campaign settings? What happened in the past and what might D&D do in the future?
How to Improvise Awesome Downtime Activities on the Fly
Learn how to improvise downtime scenes, reskinning, mashing them together, and improvising them on the fly!
Three Ways Acquisitions Incorporated Completely Changes Your D&D Campaign (and Downtime Too)
D&D finally grants players the keys to their castle… and the means to keep the castle relevant even while they adventure.
How to Create Engaging Narratives with Downtime
Here’s how to create vivid downtime scenes that engage your players and feel like part of a larger story they get to shape.
How Downtime Rules Evolved and Left the PH and DMG Behind
Downtime has improved, leaving the core books behind. Learn where to find the latest rules for downtime activities.