Alphastream

The Alphastream Gaming Blog

Breaking Patterns, part 3: Abstract 4E

We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!

October 10, 2015

Breaking Patterns, Part 2

When a combat is dissatisfyingly easy, we drop in a ferocious custom-built sand drake! Download the monster for your game. Episode 8 of my Dark Sun campaign, Crown of Sorrow.

October 10, 2015

Breaking Patterns in Encounter Design

We can work really hard at creating great adventures and yet still not escape the patterns of conventional adventure design. Here is how we break the mold.

October 9, 2015

Tavern Trouble and Taking Risks

What if we create a Dark Sun bar fight, where every PC can discover special tavern-related “powers” they can use? These kinds of experiments can really help us grow as DMs.

October 9, 2015 · 1 Comment

Integrating PC Backstory

A player-driven campaign really takes off when we encourage the players to collaborate on backstories that tie them to the setting.

October 7, 2015 · 1 Comment

Dark Sun Campaign Development: Storyboarding and Arcs

One of the ways we can make our campaign feel like a cool movie or TV show is to employ the same storyboarding and story arc techniques.

October 2, 2015

Bringing the Heat – Starting a Dark Sun Campaign

Planning a Dark Sun campaign? This suggested process will help, as will these campaign themes that capture the essence of the setting and really resonate with players.

October 2, 2015