Alphastream

The Alphastream Game Design Blog

How to Run D&D’s Exploration Pillar: A Mastering Dungeons Index

Of the three pillars in D&D, Exploration is the least comfortable for DMs, players, and designers. We learn to overcome the challenges on the Mastering Dungeons podcast.

March 17, 2021 · Leave a comment

How to Run a Great Rime of the Frostmaiden Campaign: A Mastering Dungeons Index

An index of all the advice on how to run the Rime of the Frostmaiden adventure, from the Mastering Dungeons podcast.

March 10, 2021 · 1 Comment

For a Great Campaign, Ask the PCs What Happens 10 to 100 Years After It Ends

This technique is a great way to end a campaign – but it is also how we can begin the design for a great campaign.

February 24, 2021 · Leave a comment

Streaming The Lore of Neverwinter

Explore the lore of D&D and the city of Neverwinter with my new streams on Twitch and YouTube.

April 9, 2020 · Leave a comment

Why Eberron’s Oracle of War Was the Best Organized Play Program at Winter Fantasy 2020

Eberron’s Oracle of War excited and pleased players and DMs. Here is how the organized play campaign achieved excellence.

March 5, 2020 · 6 Comments

5E Dungeons & Dragons Is Replete With Spelljammer References

We complete our look at Spelljammer with a list of all its 5E appearances to date.

March 2, 2020 · 2 Comments

What a 5E Spelljammer Campaign Setting Might Look Like

Does the Baldur’s Gate III video game trailer mean Spelljammer is coming? Here is what 5E Spelljammer might look like!

February 28, 2020 · 6 Comments

Why Dark Sun Was 4E’s Most Successful Setting (Part 1)

Why did 4E have so few campaign settings? What happened in the past and what might D&D do in the future?

January 16, 2020 · 11 Comments

How to Improvise Awesome Downtime Activities on the Fly

Learn how to improvise downtime scenes, reskinning, mashing them together, and improvising them on the fly!

December 11, 2019 · 2 Comments

Three Ways Acquisitions Incorporated Completely Changes Your D&D Campaign (and Downtime Too)

D&D finally grants players the keys to their castle… and the means to keep the castle relevant even while they adventure.

December 4, 2019 · 3 Comments

How to Create Engaging Narratives with Downtime

Here’s how to create vivid downtime scenes that engage your players and feel like part of a larger story they get to shape.

November 21, 2019 · 3 Comments

How Downtime Rules Evolved and Left the PH and DMG Behind

Downtime has improved, leaving the core books behind. Learn where to find the latest rules for downtime activities.

November 14, 2019 · 10 Comments

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