What if we create a Dark Sun bar fight, where every PC can discover special tavern-related “powers” they can use? These kinds of experiments can really help us grow as DMs.
A player-driven campaign really takes off when we encourage the players to collaborate on backstories that tie them to the setting.
As a player, do you struggle to give your PC a convincing personality and backstory? As a DM, are your PCs’ backgrounds disconnected or even at odds? Read on for some solutions.
Planning a Dark Sun campaign? This suggested process will help, as will these campaign themes that capture the essence of the setting and really resonate with players.
Gone for 14 years, the Dark Sun setting finally returns for 4E! I look back at what brought it back and defend the need for canon in campaign settings.
Dark Sun’s secret organizations often cause your PC to examine their worldview – where does the PC stand on issues like slavery, magic, Sorcerer-Kings, the ages of Athas, or the Dragon?
Two aspects that can be particularly important for the Dark Sun campaign world: maintaining the sense of Athasian uniqueness and achieving an appropriate challenge level.