Alphastream

The Alphastream Gaming Blog

Adapting Classic Adventures like Keep on the Borderlands to DnD Next (or 5E)

D&D Next’s first playtest adventure was Caves of Chaos, nearly a copy of the original Keep on the Borderlands. Review the interesting history of this adventure and avoid its faults when you run it.

October 16, 2015 · 2 Comments

The Threat of D&D Next Monster Design

Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.

October 14, 2015

Last Stand at Camp Starfall – The Influences of Other Genres on D&D

For the vast majority of gamers, D&D is simply a fantasy game, with no aspects of science-fiction. However, the early history of the game was full of sci-fi influences.

October 13, 2015

Last Stand at Camp Starfall – May of the Dead

Every DM needs a campy fun horror adventure in their arsenal! This free adventure is perfect for October and combines horror, sci-fi, and fun monsters.

October 13, 2015 · 1 Comment

Organizing and Using WotC Poster Maps

The amazingly beautiful and inspiring WotC poster maps, captured as a downloadable image gallery for DMs. Plan your next exciting battle!

October 11, 2015

Adventure Hacking in Dark Sun

Where we mash-up Aliens and Thunderspire Labyrinth to create a fantastic Dark Sun adventure – or was it only in our minds?

October 11, 2015

Point, Counter-Point: Combat Speed

Combats have to be under an hour to be fun? Utter nonsense. If the combat’s elements are engaging, it will never drag.

October 10, 2015

Breaking Patterns, part 3: Abstract 4E

We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!

October 10, 2015

Breaking Patterns, Part 2

When a combat is dissatisfyingly easy, we drop in a ferocious custom-built sand drake! Download the monster for your game. Episode 8 of my Dark Sun campaign, Crown of Sorrow.

October 10, 2015

Breaking Patterns in Encounter Design

We can work really hard at creating great adventures and yet still not escape the patterns of conventional adventure design. Here is how we break the mold.

October 9, 2015