Combats have to be under an hour to be fun? Utter nonsense. If the combat’s elements are engaging, it will never drag.
What if we create a Dark Sun bar fight, where every PC can discover special tavern-related “powers” they can use? These kinds of experiments can really help us grow as DMs.
A player-driven campaign really takes off when we encourage the players to collaborate on backstories that tie them to the setting.
As a player, do you struggle to give your PC a convincing personality and backstory? As a DM, are your PCs’ backgrounds disconnected or even at odds? Read on for some solutions.
Cool add-ons: Print out Junk Tables so your characters can get creative with what they find! Download Origins and Rules cheat sheets for new players. And, create your own Alpha and Omega mutations with these cool templates.