Alphastream

The Alphastream Gaming Blog

D&D Next: A Touch of Class

Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?

October 20, 2015

D&D Next: A Model for Skills

How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.

October 20, 2015

D&D Next: A Model for Feats and Other Build Options

Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.

October 20, 2015

The Lazy Dungeon Master

With so few hours in a day, becoming an efficient dungeon master is a key to great gaming. The review of Mike Shea’s new book, The Lazy Dungeon Master.

October 17, 2015

Classic Adventures: Converting Sinister Secret of Saltmarsh to D&D Next

Learn the steps to easily convert a classic adventure to 5E. The excellent Sinister Secret of Saltmarsh is used as an example.

October 17, 2015

Using Classic Adventures with DnD Next: ToEE and Relationships

Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.

October 17, 2015 · 1 Comment

Interlude: Extending the Five Minute Workday

The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.

October 17, 2015

Interlude: D&D Next and the Digital Divide

D&D has failed in the past with digital tools. The problem has never been vision, but execution.

October 17, 2015

D&D Next and Classic Adventures: Organizing the (Caves of) Chaos

Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.

October 17, 2015

Interlude: D&D Next and Magic Items

D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?

October 16, 2015