Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.
With so few hours in a day, becoming an efficient dungeon master is a key to great gaming. The review of Mike Shea’s new book, The Lazy Dungeon Master.
Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.
D&D has failed in the past with digital tools. The problem has never been vision, but execution.