Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.
D&D has failed in the past with digital tools. The problem has never been vision, but execution.
Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.
D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?
Lurkers in 4E are the basis for several aspects of D&D Next stealth… and that’s a huge problem for both DMs and players. Fortunately, history also shows us the solution!
Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.