D&D has failed in the past with digital tools. The problem has never been vision, but execution.
For the vast majority of gamers, D&D is simply a fantasy game, with no aspects of science-fiction. However, the early history of the game was full of sci-fi influences.
Every RPG struggles with how best to allow players to tell the story of the characters, both their origin or backstory and their ongoing story as they advance in power through accomplishments.
In edition changes we see approval or rejection of our own interests – even though the designers clearly aren’t writing the edition for or against any one of us. And, can D&D really provide a complete experience in one hour?
Can the 1977 Basic D&D boxed set actually be more confusing that OD&D? Yes, it sure is! Find out what has aged poorly as our group continues playing through the editions.
Our second session of OD&D takes us deep into the game’s first TSR adventure: Temple of the Frog. Sometimes we can’t even get into the rooms!
When I can’t tell my gaming group that I secretly playtested the upcoming version of D&D, I do the next best thing: I run them through the editions, starting with the grandaddy OD&D. The result blows our minds.
In OD&D a greatsword and a chair do the same damage, the best defense against trolls is a mule, and you heal 1 hit point every other day. And we still have fun.