Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?
Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.
Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.