Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.