Alphastream

The Alphastream Gaming Blog

Interlude: Extending the Five Minute Workday

The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.

October 17, 2015

Interlude: D&D Next and the Digital Divide

D&D has failed in the past with digital tools. The problem has never been vision, but execution.

October 17, 2015

Interlude: D&D Next and Magic Items

D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?

October 16, 2015

Fury of the Lord of the Sea

A pulp adventure featuring a cult of dragonmen bringing a gargantuan kraken to destroy you? I was really happy to write this adventure for Kobold Press. Check it out!

October 16, 2015

Addendum: DnD Next Monster Design and Organized Play

Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.

October 14, 2015

The Threat of D&D Next Monster Design

Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.

October 14, 2015

Last Stand at Camp Starfall – May of the Dead

Every DM needs a campy fun horror adventure in their arsenal! This free adventure is perfect for October and combines horror, sci-fi, and fun monsters.

October 13, 2015 · 1 Comment

Defining Character

Every RPG struggles with how best to allow players to tell the story of the characters, both their origin or backstory and their ongoing story as they advance in power through accomplishments.

October 13, 2015 · 3 Comments

Adventure Hacking in Dark Sun

Where we mash-up Aliens and Thunderspire Labyrinth to create a fantastic Dark Sun adventure – or was it only in our minds?

October 11, 2015

Point, Counter-Point: Combat Speed

Combats have to be under an hour to be fun? Utter nonsense. If the combat’s elements are engaging, it will never drag.

October 10, 2015