The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.
D&D has failed in the past with digital tools. The problem has never been vision, but execution.
D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?
Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.
Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.
Every RPG struggles with how best to allow players to tell the story of the characters, both their origin or backstory and their ongoing story as they advance in power through accomplishments.
Combats have to be under an hour to be fun? Utter nonsense. If the combat’s elements are engaging, it will never drag.