Alphastream

The Alphastream Gaming Blog

Writing Confrontation at Candlekeep

Vault of the Dracolich was a big influence, but in writing Confrontation at Candlekeep we also had our own unique vision and goals.

November 4, 2015 · 2 Comments

How Vault Influenced Confrontation at Candlekeep

Confrontation at Candlekeep was a success as a convention event, but it owes much to the lessons learned from Vault of the Dracolich.

November 4, 2015 · 2 Comments

The Magic of Items

Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.

October 20, 2015

Journey to Candlekeep

Learn the lore and geography behind the fantastic site of the Gen Con 2013 adventure Confrontation at Candlekeep!

October 20, 2015 · 1 Comment

Incentives for Roleplaying in D&D Next

Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.

October 20, 2015 · 1 Comment

D&D Next: A Touch of Class

Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?

October 20, 2015

D&D Next: A Model for Skills

How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.

October 20, 2015

D&D Next: A Model for Feats and Other Build Options

Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.

October 20, 2015

Using Classic Adventures with DnD Next: ToEE and Relationships

Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.

October 17, 2015 · 1 Comment

Interlude: Extending the Five Minute Workday

The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.

October 17, 2015