Alphastream

The Alphastream Gaming Blog

Adamantine Chef: Supreme Challenge!

My new adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Makes me hungry just typing this!

January 21, 2016 · 1 Comment

The Dungeon Masters Guild Launches!

An SRD? An online marketplace for anyone’s D&D creations? Adventurers League offering Expedition adventures for home play? Have our dreams come true?

January 12, 2016 · 4 Comments

Making Confrontation at Candlekeep Interactive

Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.

November 6, 2015 · 4 Comments

Writing Confrontation at Candlekeep

Vault of the Dracolich was a big influence, but in writing Confrontation at Candlekeep we also had our own unique vision and goals.

November 4, 2015 · 2 Comments

How Vault Influenced Confrontation at Candlekeep

Confrontation at Candlekeep was a success as a convention event, but it owes much to the lessons learned from Vault of the Dracolich.

November 4, 2015 · 2 Comments

The Magic of Items

Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.

October 20, 2015

Journey to Candlekeep

Learn the lore and geography behind the fantastic site of the Gen Con 2013 adventure Confrontation at Candlekeep!

October 20, 2015 · 1 Comment

Incentives for Roleplaying in D&D Next

Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.

October 20, 2015 · 1 Comment

D&D Next: A Touch of Class

Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?

October 20, 2015

D&D Next: A Model for Skills

How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.

October 20, 2015