Origins becomes the big D&D Convention, but Gen Con and PAX still bring excitement. I am fortunate to have a trio of projects released during this convention season!
Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?