In 2023, WotC updated the language of the 2014 core books for sensitivity and inclusivity. Let’s examine the changes and learn how to improve our own creations.
The Creative Commons license is becoming a popular method for companies and creators to work in the same space. Learn what the CC license does and how to use CC material in your products or make your product usable by others using the CC license.
D&D and some other companies provide an Open Gaming License you can use to create products utilizing their systems. Learn what the OGL and similar licenses are like, how to use them, when to use them, and when not to use them!
The 5E Dungeon Master’s Guide narrowly defines a villain and their role in an adventure. By widening the definition and leaning into the concept of Threats, we can create better campaigns and adventures.
On the show Success in RPGs I look at how to make the most of Fan Content Policies. Learn what you can do and how to avoid problems!
Attendees of the D&D Creator Summit rose up to discuss issues critical to our hobby. I review the issues and actionable items.
A checklist by which we can assess whether any future OGL 2.0 for Dungeons & Dragons meets the needs of creators, the hobby, and WotC.
Two new Success in RPG videos, a Podcast vote, and much more heading our way in 2023!
How much can a freelancer earn in a year? What is a good word rate? How many PHBs would I need to write to afford a decent living? Episode 3 of Success in RPGs has the answers!
Lore is often encyclopedic, hard to use and even intimidating for Dungeon Masters. Here is how actionable lore can change your game.
I’m going to playtest an adventure at Gamehole Con, and supporters will determine which one.
Dwarven Forge provides free adventures for D&D 5E and Pathfinder. Let’s add Dungeon of Doom into Tomb of Annihilation!