The development process can help identify and resolve an adventure’s weakest points.
Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!
The secrets of Ashes of Athas, the Dark Sun organized play campaign, are shared with Mike Shea and with the Misdirected Mark podcast. Find out how Chad Brown, Derek Guder, and I lost so much sleep.
Learn the steps to easily convert a classic adventure to 5E. The excellent Sinister Secret of Saltmarsh is used as an example.
D&D Next’s first playtest adventure was Caves of Chaos, nearly a copy of the original Keep on the Borderlands. Review the interesting history of this adventure and avoid its faults when you run it.
A pulp adventure featuring a cult of dragonmen bringing a gargantuan kraken to destroy you? I was really happy to write this adventure for Kobold Press. Check it out!
Every DM needs a campy fun horror adventure in their arsenal! This free adventure is perfect for October and combines horror, sci-fi, and fun monsters.
How to make a great pitch for a freelance opportunity with Dungeons & Dragons.
Where we mash-up Aliens and Thunderspire Labyrinth to create a fantastic Dark Sun adventure – or was it only in our minds?
We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!