Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.
Vault of the Dracolich was a big influence, but in writing Confrontation at Candlekeep we also had our own unique vision and goals.
Confrontation at Candlekeep was a success as a convention event, but it owes much to the lessons learned from Vault of the Dracolich.
Learn the lore and geography behind the fantastic site of the Gen Con 2013 adventure Confrontation at Candlekeep!
The development process can help identify and resolve an adventure’s weakest points.
Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!
The secrets of Ashes of Athas, the Dark Sun organized play campaign, are shared with Mike Shea and with the Misdirected Mark podcast. Find out how Chad Brown, Derek Guder, and I lost so much sleep.
Learn the steps to easily convert a classic adventure to 5E. The excellent Sinister Secret of Saltmarsh is used as an example.
D&D Next’s first playtest adventure was Caves of Chaos, nearly a copy of the original Keep on the Borderlands. Review the interesting history of this adventure and avoid its faults when you run it.
A pulp adventure featuring a cult of dragonmen bringing a gargantuan kraken to destroy you? I was really happy to write this adventure for Kobold Press. Check it out!