Every DM needs a campy fun horror adventure in their arsenal! This free adventure is perfect for October and combines horror, sci-fi, and fun monsters.
How to make a great pitch for a freelance opportunity with Dungeons & Dragons.
Where we mash-up Aliens and Thunderspire Labyrinth to create a fantastic Dark Sun adventure – or was it only in our minds?
We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!
When a combat is dissatisfyingly easy, we drop in a ferocious custom-built sand drake! Download the monster for your game. Episode 8 of my Dark Sun campaign, Crown of Sorrow.
We can work really hard at creating great adventures and yet still not escape the patterns of conventional adventure design. Here is how we break the mold.
SRM has a cool idea on giving players a hand in overland exploration, turning random encounters into a neat new system of Hexploration. Let’s experiment and apply it to Dark Sun!
One of the ways we can make our campaign feel like a cool movie or TV show is to employ the same storyboarding and story arc techniques.
Rob Schwalb reexamines the dungeon – a way to redefine dungeons and encounters to create a greater marriage of story, exploration, and combat.