Alphastream

The Alphastream Gaming Blog

How Vault Influenced Confrontation at Candlekeep

Confrontation at Candlekeep was a success as a convention event, but it owes much to the lessons learned from Vault of the Dracolich.

November 4, 2015 · 2 Comments

The Magic of Items

Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.

October 20, 2015

Ashes of Athas: The Development Process

The development process can help identify and resolve an adventure’s weakest points.

October 20, 2015

The Lazy Dungeon Master

With so few hours in a day, becoming an efficient dungeon master is a key to great gaming. The review of Mike Shea’s new book, The Lazy Dungeon Master.

October 17, 2015

Interlude: Extending the Five Minute Workday

The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.

October 17, 2015

D&D Next and Classic Adventures: Organizing the (Caves of) Chaos

Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.

October 17, 2015

The Threat of D&D Next Monster Design

Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.

October 14, 2015

Basic Damage

Can the 1977 Basic D&D boxed set actually be more confusing that OD&D? Yes, it sure is! Find out what has aged poorly as our group continues playing through the editions.

October 12, 2015

Adventure Hacking in Dark Sun

Where we mash-up Aliens and Thunderspire Labyrinth to create a fantastic Dark Sun adventure – or was it only in our minds?

October 11, 2015

Changing Adventure and Encounter Design

Rob Schwalb reexamines the dungeon – a way to redefine dungeons and encounters to create a greater marriage of story, exploration, and combat.

October 2, 2015