Today’s roleplaying games emphasize character creation and character development. How do we design adventures and campaigns where death is meaningful?
Classic D&D often presents situations forcing a quick and meaningless death. Modern editions are often accused of being too easy. Why has the game changed, and what is the point of character death today?
A level 20 hero finds a treasure chest in a D&D 5E game. What should the DC be to pick a lock? Let’s review two approaches and how to make them shine.
We review special reasons why a DM may have trouble achieving the right challenge level for their players.
Why adding damage works better than other options for resolving the problems with encounter challenge… with some important considerations.
Let’s look at the reasons why so many DMs struggle to challenge their players.
Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
With so few hours in a day, becoming an efficient dungeon master is a key to great gaming. The review of Mike Shea’s new book, The Lazy Dungeon Master.
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.
Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.