Incentives for Roleplaying in D&D Next
Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.
D&D Next: A Touch of Class
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
D&D Next: A Model for Skills
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
D&D Next: A Model for Feats and Other Build Options
Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.
Using Classic Adventures with DnD Next: ToEE and Relationships
Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.
Defining Character
Every RPG struggles with how best to allow players to tell the story of the characters, both their origin or backstory and their ongoing story as they advance in power through accomplishments.
Integrating PC Backstory
A player-driven campaign really takes off when we encourage the players to collaborate on backstories that tie them to the setting.
Dark Sun Campaign Development: PCs, The Stars of the Show
As a player, do you struggle to give your PC a convincing personality and backstory? As a DM, are your PCs’ backgrounds disconnected or even at odds? Read on for some solutions.
Classes and Themes in Athas
4E Dark Sun’s themes capture iconic Athasian setting elements and make them important to your PC. Here’s how to make the best of that.
Dark Sun’s Cast of Characters
Dark Sun takes common campaign elements and turns them upside down – including the playable races. Learn what makes them uniquely Athasian.
Creating a Chaos “Change Deck”
Capture the effects of chaos or the Spellplague on your PCs with this Change Deck. Or, learn how to make your own decks with MSE.