Alphastream

The Alphastream Game Design Blog

Using Cinematic Montages in RPGs

Cinematic montages bring blockbuster action to your adventures. Learn when and how to bring the camera into your game!

September 27, 2017 · 4 Comments

It’s the End of the World as We Know it, and I Feel Fine (part 2)

Focused on the impending doom of the apocalypse, these two recent RPGs innovate our genre. Here is why you should play “Phoenix: Dawn Command,” and how to bring some of its epic aspects into your current RPG.

October 22, 2016 · 1 Comment

Acquisitions Inc: Fathom!

A D&D first: the PAX live-play event is broadcast in 300 movie theaters. If you go, you receive an adventure I wrote!

August 13, 2016 · 6 Comments

Origins and Gen Con 2016 Bring Big News

Origins becomes the big D&D Convention, but Gen Con and PAX still bring excitement. I am fortunate to have a trio of projects released during this convention season!

May 29, 2016 · 2 Comments

Managing Player Types

Creating archetypes of common player types can make us more capable DMs, enabling us with tools to appeal to a variety of players.

February 3, 2016 · Leave a comment

Making Confrontation at Candlekeep Interactive

Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.

November 6, 2015 · 5 Comments

Writing Confrontation at Candlekeep

Vault of the Dracolich was a big influence, but in writing Confrontation at Candlekeep we also had our own unique vision and goals.

November 4, 2015 · 4 Comments

How Vault Influenced Confrontation at Candlekeep

Confrontation at Candlekeep was a success as a convention event, but it owes much to the lessons learned from Vault of the Dracolich.

November 4, 2015 · 4 Comments

Journey to Candlekeep

Learn the lore and geography behind the fantastic site of the Gen Con 2013 adventure Confrontation at Candlekeep!

October 20, 2015 · 1 Comment

Addendum: DnD Next Monster Design and Organized Play

Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.

October 14, 2015

Gen Con Report Part 2: Why I Love Gen Con

Step back in time to the amazing events at Gen Con 2011 and the reasons why I come back every year.

October 11, 2015

Gen Con 2011 Report – New Products

Gen Con 2011 was filled with exciting D&D products.

October 11, 2015

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