What if we create a Dark Sun bar fight, where every PC can discover special tavern-related “powers” they can use? These kinds of experiments can really help us grow as DMs.
A player-driven campaign really takes off when we encourage the players to collaborate on backstories that tie them to the setting.
From the materials used to the differences in construction to paying with clay pieces, Athas has a unique flavor when it comes to weapons.
This post serves as an index to all of my Dark Sun posts.