Alphastream

The Alphastream Gaming Blog

Creating a Player-Focused Tomb of Annihilation Campaign

Published 5E D&D campaigns, including the new Tomb of Annihilation, provide the players and DM with a ton of possible content to use. This technique allows us to find out what our players want and create a memorable campaign before the first die is rolled!

September 13, 2017 · 3 Comments

Adamantine Chef Live Play!

The voice-acted comedy podcast Have Spellbook, Will Travel has done a live-play of my adventure Adamantine Chef: Supreme Challenge! Come listen!

September 5, 2017 · 2 Comments

The Tarrasque and Halaster’s Maze of Madness: Encoded Designs Delivers

Hear the cheers and lamentations of your players with new adventures and sourcebooks from Encoded Designs!

August 6, 2017 · Leave a comment

Diversifying Our Gaming

Diversity makes our hobby stronger. It brings in new ideas, furthers the breadth of experiences offered, and draws more people to our hobby. Diversity is Vital I have wanted to write this blog … Continue reading

November 16, 2016 · 12 Comments

Adamantine Chef: Supreme Challenge!

My new adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Makes me hungry just typing this!

January 21, 2016 · 1 Comment

The Dungeon Masters Guild Launches!

An SRD? An online marketplace for anyone’s D&D creations? Adventurers League offering Expedition adventures for home play? Have our dreams come true?

January 12, 2016 · 4 Comments

Making Confrontation at Candlekeep Interactive

Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.

November 6, 2015 · 4 Comments

Writing Confrontation at Candlekeep

Vault of the Dracolich was a big influence, but in writing Confrontation at Candlekeep we also had our own unique vision and goals.

November 4, 2015 · 2 Comments

How Vault Influenced Confrontation at Candlekeep

Confrontation at Candlekeep was a success as a convention event, but it owes much to the lessons learned from Vault of the Dracolich.

November 4, 2015 · 2 Comments

Addendum: DnD Next Monster Design and Organized Play

Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.

October 14, 2015