We wrote six short adventures to supplement jungle exploration in Tomb of Annihilation or similar wilderness campaigns. Find out why this is so critical for Tomb of Annihilation!
Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.
Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!
We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!