Alphastream

The Alphastream Game Design Blog

Tomb of Annihilation comes alive with Jungle Treks!

We wrote six short adventures to supplement jungle exploration in Tomb of Annihilation or similar wilderness campaigns. Find out why this is so critical for Tomb of Annihilation!

November 2, 2017 · 5 Comments

Making Confrontation at Candlekeep Interactive

Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.

November 6, 2015 · 5 Comments

Ashes of Athas: Where to Begin

Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!

October 20, 2015 · 2 Comments

Breaking Patterns, part 3: Abstract 4E

We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!

October 10, 2015

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