We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!
When a combat is dissatisfyingly easy, we drop in a ferocious custom-built sand drake! Download the monster for your game. Episode 8 of my Dark Sun campaign, Crown of Sorrow.
SRM has a cool idea on giving players a hand in overland exploration, turning random encounters into a neat new system of Hexploration. Let’s experiment and apply it to Dark Sun!