We wrote six short adventures to supplement jungle exploration in Tomb of Annihilation or similar wilderness campaigns. Find out why this is so critical for Tomb of Annihilation!
We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!
When a combat is dissatisfyingly easy, we drop in a ferocious custom-built sand drake! Download the monster for your game. Episode 8 of my Dark Sun campaign, Crown of Sorrow.
SRM has a cool idea on giving players a hand in overland exploration, turning random encounters into a neat new system of Hexploration. Let’s experiment and apply it to Dark Sun!