Origins and Gen Con 2016 Bring Big News
Origins becomes the big D&D Convention, but Gen Con and PAX still bring excitement. I am fortunate to have a trio of projects released during this convention season!
Incentives for Roleplaying in D&D Next
Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.
D&D Next: A Touch of Class
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
D&D Next: A Model for Skills
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
D&D Next: A Model for Feats and Other Build Options
Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.
Using Classic Adventures with DnD Next: ToEE and Relationships
Learn how to converte the classic Temple of Elemental Evil to 5E, and how to incorporate FIASCO-styled relationships into your D&D campaign.
Interlude: Extending the Five Minute Workday
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.