Alphastream

The Alphastream Gaming Blog

Transformation in Numenera: WondLa Campaign Session 4

In the final session of our Numenera WondLa campaign, the very essence of each character affects the exciting outcome!

February 19, 2016 · 4 Comments

Death and Rebirth in Numenera: WondLa, part 3

The penultimate session of our WondLa Numenera campaign! Ancient human ruins may provide the secrets to humanity’s fate and the reason for they were raised in a hidden sanctuary.

February 17, 2016 · 1 Comment

Aliens in Your Own World: WondLa Campaign Part 2

What is more alien than being surrounded by strange plants, creatures, and cities… and finding out you might be the real alien?

December 29, 2015 · 2 Comments

Waking in an Unknown World: WondLa Campaign Part 1

It can be hard in a sci-fi RPG to figure out how the players should react to the setting. What wondrous elements should be commonplace, and which should evoke wonder? Tony DiTerlizzi’s The Search for WondLa has a great answer.

December 18, 2015 · 3 Comments

The Search for Wondla: A Numenera Campaign

My daughter reads Tony DiTerlizzi’s WondLa novels and they become the basis for a Numenera campaign.

December 5, 2015 · 4 Comments

Journey to Candlekeep

Learn the lore and geography behind the fantastic site of the Gen Con 2013 adventure Confrontation at Candlekeep!

October 20, 2015 · 1 Comment

Ashes of Athas: The Development Process

The development process can help identify and resolve an adventure’s weakest points.

October 20, 2015

Ashes of Athas: Where to Begin

Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!

October 20, 2015

Adapting Classic Adventures like Keep on the Borderlands to DnD Next (or 5E)

D&D Next’s first playtest adventure was Caves of Chaos, nearly a copy of the original Keep on the Borderlands. Review the interesting history of this adventure and avoid its faults when you run it.

October 16, 2015 · 2 Comments

Breaking Patterns, part 3: Abstract 4E

We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!

October 10, 2015