Alphastream

The Alphastream Game Design Blog

Mastering Dungeons Goes Indie

Big changes and improvements for the Mastering Dungeons podcast!

November 3, 2022 · 3 Comments

Reviewing Fizban’s Treasury of Dragons: A Mastering Dungeons Index

Learn all about Fizban’s Treasury of Dragons with this index of our Mastering Dungeons podcast review!

February 22, 2022 · Leave a comment

Reviewing Van Richten’s Guide to Ravenloft for Players and DMs: A Mastering Dungeons Index

We provide an index to our podcast coverage of the book Van Richten’s Guide to Ravenloft.

July 15, 2021 · Leave a comment

Reviewing Player and DM Options in Tasha’s Cauldron of Everything: A Mastering Dungeons Index

We provide an index to our podcast coverage of the book Tasha’s Cauldron of Everything.

April 6, 2021 · Leave a comment

How to Run D&D’s Exploration Pillar: A Mastering Dungeons Index

Of the three pillars in D&D, Exploration is the least comfortable for DMs, players, and designers. We learn to overcome the challenges on the Mastering Dungeons podcast.

March 17, 2021 · Leave a comment

How to Run a Great Rime of the Frostmaiden Campaign: A Mastering Dungeons Index

An index of all the advice on how to run the Rime of the Frostmaiden adventure, from the Mastering Dungeons podcast.

March 10, 2021 · 1 Comment

Mastering Dungeons? Absolutely!

I join Shawn Merwin as the new co-host on my all-time favorite podcast!

July 24, 2020 · Leave a comment

What we can learn from WotC’s Core Book Sensitivity and Inclusivity Changes

In 2023, WotC updated the language of the 2014 core books for sensitivity and inclusivity. Let’s examine the changes and learn how to improve our own creations.

Featured · 10 Comments

12 RPG Lessons from GameHole Con

GameHole is a fantastic convention filled with amazing gamers and top quality events. Here are the top lessons I learned from each event.

Featured · 2 Comments

Are D&D Sales Declining?

In all other RPGs and D&D editions, we see diminishing returns. Each follow-up supplement, adventure, or other product will sell fewer copies and have a shorter tail than the first ones. Is 5E D&D seeing declining sales?

October 9, 2023 · 7 Comments

Improve Your Adventures and Campaigns by Focusing on Threats

The 5E Dungeon Master’s Guide narrowly defines a villain and their role in an adventure. By widening the definition and leaning into the concept of Threats, we can create better campaigns and adventures.

June 1, 2023 · 2 Comments

Wizards Redefines One D&D at the Creator Summit

My D&D Summit review ends with the 2024 core rules presentation. Here is how it redefines One D&D.

April 25, 2023 · 10 Comments

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