The Magic of Items
Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
Incentives for Roleplaying in D&D Next
Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.
D&D Next: A Touch of Class
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
D&D Next: A Model for Skills
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
D&D Next: A Model for Feats and Other Build Options
Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.
Running a Dragon-Themed Kids Birthday Party! (Or, how to run a LARP for Kids)
Here’s how you can create an awesome fantasy-themed birthday for a kid! See how our son and his friends became dragon slayers!
The Lazy Dungeon Master
With so few hours in a day, becoming an efficient dungeon master is a key to great gaming. The review of Mike Shea’s new book, The Lazy Dungeon Master.