How to Run D&D’s Exploration Pillar: A Mastering Dungeons Index
Chaos in the Old World, by Marco Gorlei
Of the three pillars in D&D, Exploration is the least comfortable for DMs, players, and designers. On the Mastering Dungeons podcast, Shawn Merwin and I looked at how to overcome the challenges of Exploration to create great experiences in your games.
We covered the topic across these three episodes:
Why do we use the three pillars of Combat, Roleplaying, and Exploration?
Why do DMs consider exploration the hardest pillar to do well?
Exploration rules are spread across chapters in the DMG and PHB – where to find them!
We redefine exploration and the keys to good exploration in D&D.
Most think of exploration primarily as overland travel.
We provide examples of the breadth of exploration as a pillar.
We identify the areas where DMs have trouble creating a fun exploration experience.
How to combine exploration with other types of encounters.
How to give players choices and consequences in exploration.
How to tell a fun story with exploration.
A detailed review of the overland travel rules and how to make them fun.
Examples of great scenes.
Making the most of adventures.
We hope you find these indices helpful. Feedback has been great so far. Thanks!