Alphastream

The Alphastream Game Design Blog

What Should I Playtest at Gamehole?

I’m going to playtest an adventure at Gamehole Con, and supporters will determine which one.

April 29, 2022 · 1 Comment

How to Provide PCs with Meaningful Deaths

Today’s roleplaying games emphasize character creation and character development. How do we design adventures and campaigns where death is meaningful?

April 18, 2022 · 6 Comments

Why Classic Adventures Offer Characters Meaningless Death

Classic D&D often presents situations forcing a quick and meaningless death. Modern editions are often accused of being too easy. Why has the game changed, and what is the point of character death today?

April 7, 2022 · 9 Comments

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