Of the three pillars in D&D, Exploration is the least comfortable for DMs, players, and designers. We learn to overcome the challenges on the Mastering Dungeons podcast.
This technique is a great way to end a campaign – but it is also how we can begin the design for a great campaign.
Explore the lore of D&D and the city of Neverwinter with my new streams on Twitch and YouTube.
We complete our look at Spelljammer with a list of all its 5E appearances to date.
Does the Baldur’s Gate III video game trailer mean Spelljammer is coming? Here is what 5E Spelljammer might look like!
Why did 4E have so few campaign settings? What happened in the past and what might D&D do in the future?
Learn how to improvise downtime scenes, reskinning, mashing them together, and improvising them on the fly!
D&D finally grants players the keys to their castle… and the means to keep the castle relevant even while they adventure.
Here’s how to create vivid downtime scenes that engage your players and feel like part of a larger story they get to shape.
Downtime has improved, leaving the core books behind. Learn where to find the latest rules for downtime activities.