What is more alien than being surrounded by strange plants, creatures, and cities… and finding out you might be the real alien?
It can be hard in a sci-fi RPG to figure out how the players should react to the setting. What wondrous elements should be commonplace, and which should evoke wonder? Tony DiTerlizzi’s The Search for WondLa has a great answer.
My daughter reads Tony DiTerlizzi’s WondLa novels and they become the basis for a Numenera campaign.
Every RPG struggles with how best to allow players to tell the story of the characters, both their origin or backstory and their ongoing story as they advance in power through accomplishments.