Alphastream

The Alphastream Game Design Blog

How Downtime Can Revolutionize Your D&D Games

Why do we need downtime in our game? How will it make our game awesome? The first in a series of articles making the most out of the D&D rules for downtime.

November 6, 2019 · 13 Comments

Critical Role and Bringing Emotional Investment to Campaigns

Critical Role, the acclaimed and influential livestream series, showcases how a campaign can create emotional invested players. Find out how to create emotionally rich play in your campaign.

November 16, 2017 · 1 Comment

Tomb of Annihilation comes alive with Jungle Treks!

We wrote six short adventures to supplement jungle exploration inĀ Tomb of AnnihilationĀ or similar wilderness campaigns. Find out why this is so critical for Tomb of Annihilation!

November 2, 2017 · 5 Comments

Using Cinematic Montages in RPGs

Cinematic montages bring blockbuster action to your adventures. Learn when and how to bring the camera into your game!

September 27, 2017 · 4 Comments

Creating a Player-Focused Tomb of Annihilation Campaign

Published 5E D&D campaigns, including the new Tomb of Annihilation, provide the players and DM with a ton of possible content to use. This technique allows us to find out what our players want and create a memorable campaign before the first die is rolled!

September 13, 2017 · 5 Comments

Transformation in Numenera: WondLa Campaign Session 4

In the final session of our Numenera WondLa campaign, the very essence of each character affects the exciting outcome!

February 19, 2016 · 5 Comments

Death and Rebirth in Numenera: WondLa, part 3

The penultimate session of our WondLa Numenera campaign! Ancient human ruins may provide the secrets to humanity’s fate and the reason for they were raised in a hidden sanctuary.

February 17, 2016 · 1 Comment

Aliens in Your Own World: WondLa Campaign Part 2

What is more alien than being surrounded by strange plants, creatures, and cities… and finding out you might be the real alien?

December 29, 2015 · 2 Comments

Waking in an Unknown World: WondLa Campaign Part 1

It can be hard in a sci-fi RPG to figure out how the players should react to the setting. What wondrous elements should be commonplace, and which should evoke wonder? Tony DiTerlizzi’s The Search for WondLa has a great answer.

December 18, 2015 · 3 Comments

The Search for Wondla: A Numenera Campaign

My daughter reads Tony DiTerlizzi’s WondLa novels and they become the basis for a Numenera campaign.

December 5, 2015 · 4 Comments

Ashes of Athas: The Development Process

The development process can help identify and resolve an adventure’s weakest points.

October 20, 2015

Ashes of Athas: Where to Begin

Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!

October 20, 2015 · 2 Comments

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