Mike Shea and I provide advice on how DMs can run skill challenges in 5th edition Dungeons & Dragons.
We provide an index to our podcast coverage of the book Tasha’s Cauldron of Everything.
There have been many Star Wars RPGs, but the finest one may be Esper Genesis.
Of the three pillars in D&D, Exploration is the least comfortable for DMs, players, and designers. We learn to overcome the challenges on the Mastering Dungeons podcast.
This technique is a great way to end a campaign – but it is also how we can begin the design for a great campaign.