Alphastream

The Alphastream Game Design Blog

Your Game’s Lore? Make it Actionable!

Lore is often encyclopedic, hard to use and even intimidating for Dungeon Masters. Here is how actionable lore can change your game.

June 2, 2022 · 3 Comments

Announcing: Success in RPGs!

Announcing the launch of a new show: Success in RPGs! Watch the intro video and learn all about this show helping you achieve success in the RPG industry.

May 16, 2022 · Leave a comment

The Bold New Future Hinted at by D&D Direct

Wizards of the Coast held D&D Direct, announcing a number of books and products, including classic campaign settings. Find out exactly what was announced… and what might be announced next.

May 6, 2022 · 2 Comments

What Should I Playtest at Gamehole?

I’m going to playtest an adventure at Gamehole Con, and supporters will determine which one.

April 29, 2022 · 1 Comment

How to Provide PCs with Meaningful Deaths

Today’s roleplaying games emphasize character creation and character development. How do we design adventures and campaigns where death is meaningful?

April 18, 2022 · 6 Comments

Why Classic Adventures Offer Characters Meaningless Death

Classic D&D often presents situations forcing a quick and meaningless death. Modern editions are often accused of being too easy. Why has the game changed, and what is the point of character death today?

April 7, 2022 · 9 Comments

Make the Most of Tomb of Annihilation with the Dungeon of Doom

Dwarven Forge provides free adventures for D&D 5E and Pathfinder. Let’s add Dungeon of Doom into Tomb of Annihilation!

March 18, 2022 · Leave a comment

Use These Free Dwarven Forge Adventures in Your Next campaign

Dwarven Forge provides free Dungeons & Dragons adventures! Here is how to use them in your home campaign or with official adventures.

March 3, 2022 · 2 Comments

Reviewing Fizban’s Treasury of Dragons: A Mastering Dungeons Index

Learn all about Fizban’s Treasury of Dragons with this index of our Mastering Dungeons podcast review!

February 22, 2022 · Leave a comment

How WotC Already Found the Future of Spellcasting Monsters

The latest spellcasting monsters still have design issues. But if we look at WotC’s 2019 design, we can see the future!

February 18, 2022 · 22 Comments

The Future We Want for Spellcasting Monsters

WotC has made changes to D&Ds spellcasting monsters. We analyze the design changes and decide whether these changes go far enough.

February 17, 2022 · 3 Comments

Why It’s Time for WotC to Come Clean on Monster Design

Monsters of the Multiverse is out, and it’s time for Wizards of the Coast to share its secret methodology for creating monsters. Here’s why.

February 4, 2022 · 19 Comments

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