Why Classic Adventures Offer Characters Meaningless Death
Classic D&D often presents situations forcing a quick and meaningless death. Modern editions are often accused of being too easy. Why has the game changed, and what is the point of character death today?
Which Products to Buy During a DMs Guild Sale!
A huge sale on the DMs Guild? Here are the products I think should be a part of every gamer’s collection!
Critical Role and Bringing Emotional Investment to Campaigns
Critical Role, the acclaimed and influential livestream series, showcases how a campaign can create emotional invested players. Find out how to create emotionally rich play in your campaign.
The Magic of Items
Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
D&D Next: A Touch of Class
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
D&D Next: A Model for Skills
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
Interlude: D&D Next and Magic Items
D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?
Addendum: DnD Next Monster Design and Organized Play
Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.
The Threat of D&D Next Monster Design
Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.