Alphastream

The Alphastream Gaming Blog

Incentives for Roleplaying in D&D Next

Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.

October 20, 2015 · 1 Comment

Ashes of Athas: The Development Process

The development process can help identify and resolve an adventure’s weakest points.

October 20, 2015

Ashes of Athas: Where to Begin

Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!

October 20, 2015 · 2 Comments

D&D Next: A Touch of Class

Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?

October 20, 2015

D&D Next: A Model for Skills

How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.

October 20, 2015

D&D Next: A Model for Feats and Other Build Options

Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.

October 20, 2015

Ashes of Athas – Looking Back on the Dark Sun Organized Play Campaign

The secrets of Ashes of Athas, the Dark Sun organized play campaign, are shared with Mike Shea and with the Misdirected Mark podcast. Find out how Chad Brown, Derek Guder, and I lost so much sleep.

October 20, 2015 · 1 Comment

Interlude: Extending the Five Minute Workday

The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.

October 17, 2015

Interlude: D&D Next and the Digital Divide

D&D has failed in the past with digital tools. The problem has never been vision, but execution.

October 17, 2015

Interlude: D&D Next and Magic Items

D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?

October 16, 2015

Fury of the Lord of the Sea

A pulp adventure featuring a cult of dragonmen bringing a gargantuan kraken to destroy you? I was really happy to write this adventure for Kobold Press. Check it out!

October 16, 2015

Addendum: DnD Next Monster Design and Organized Play

Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.

October 14, 2015