Learn how rules can stimulate role-playing by studying the successful approaches of several excellent RPGs.
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.
D&D has failed in the past with digital tools. The problem has never been vision, but execution.
D&D Next moves away from PCs being reliant upon many magic items, but does it go far enough to bring back flavor and creativity?
Organized play aims to create fun adventures DMs can run easily. Comparing organized play’s monster formats across the editions is an excellent lens by which to study monster design and identify a path for the future.