Should D&D Next stat blocks be so plain? Let’s compare them to a similar 4E monster and identify how the format could improve.
Every RPG struggles with how best to allow players to tell the story of the characters, both their origin or backstory and their ongoing story as they advance in power through accomplishments.
Combats have to be under an hour to be fun? Utter nonsense. If the combat’s elements are engaging, it will never drag.