Leaving home can lessen the emotional ties heroes have, and undermine their motivations. Let’s explore alternate approaches to correct this!
Why do heroes leave their home base behind, and what are the consequences of this design?
Adventures that offer real choices? Let’s take a look at some from… get ready for this… 4E.
An article on aging in the RPG industry. How to do it well, in a world of constant change.
Just like a classic “choose your own adventure” book, a flowchart may offer no actual choices. Here’s how to change that.
An index of all the advice on how to run the Rime of the Frostmaiden adventure, from the Mastering Dungeons podcast.
My favorite adventures are bold and innovative. We look at how to take risks, using an Ashes of Athas adventure as an example.
Dreams do come true! I’m a guest designer on the relaunched HeroQuest boardgame!
Harness the power of potential energy to create compelling random encounters!
Announcing a customizable Code of Conduct both project owners and contributors can use in RPG projects to create a safe and positive work environment.
We continue to explore Potential Energy: how can adventures respond to characters, empowering and engaging players?
How do we write engaging adventures? We add potential energy in our scenes so the action and improvisation will follow!