Alphastream

The Alphastream Gaming Blog

Solving the Problem of Heroes Leaving Their Home Behind

Leaving home can lessen the emotional ties heroes have, and undermine their motivations. Let’s explore alternate approaches to correct this!

October 18, 2021 · 1 Comment

Why Do Heroes Leave Their Home Base Behind?

Why do heroes leave their home base behind, and what are the consequences of this design?

October 14, 2021 · 2 Comments

These Adventures Teach Us How to Offer Players Choices

Adventures that offer real choices? Let’s take a look at some from… get ready for this… 4E.

September 3, 2021 · 5 Comments

How to Grow Old in Tabletop RPGs

An article on aging in the RPG industry. How to do it well, in a world of constant change.

August 27, 2021 · 4 Comments

Why Adventures with Flowcharts May Offer No Choices

Just like a classic “choose your own adventure” book, a flowchart may offer no actual choices. Here’s how to change that.

August 12, 2021 · 6 Comments

How to Run a Great Rime of the Frostmaiden Campaign: A Mastering Dungeons Index

An index of all the advice on how to run the Rime of the Frostmaiden adventure, from the Mastering Dungeons podcast.

March 10, 2021 · 1 Comment

Ambitious (Dark Sun) Adventure Design

My favorite adventures are bold and innovative. We look at how to take risks, using an Ashes of Athas adventure as an example.

October 22, 2020 · Leave a comment

HeroQuest Returns! (and I’m a $3M stretch goal?!!)

Dreams do come true! I’m a guest designer on the relaunched HeroQuest boardgame!

September 25, 2020 · 2 Comments

Potential Energy: Making Random Encounters Consistently Awesome

Harness the power of potential energy to create compelling random encounters!

August 5, 2020 · 2 Comments

Code of Conduct for RPG Projects (Codigo de Conducta Para Projectos RPG)

Announcing a customizable Code of Conduct both project owners and contributors can use in RPG projects to create a safe and positive work environment.

June 2, 2020 · 5 Comments

Potential Energy: Creating Responsive Adventure Scenes

We continue to explore Potential Energy: how can adventures respond to characters, empowering and engaging players?

May 22, 2020 · 4 Comments

Potential Energy: How to Write Engaging Adventures

How do we write engaging adventures? We add potential energy in our scenes so the action and improvisation will follow!

May 14, 2020 · 2 Comments