In the search for more open play, D&D has made changes to adventure format. At the Winter Fantasy convention we saw how it worked.
It’s a golden era, but many people feel left out. Why is it happening? What do we do about it?
I was fortunate to be a guest on Dragon Talk, the official D&D podcast, to talk about growing up and playing D&D in Latin America.
How highly do we value the benefits an adventure provides? We look at adventures such as Jungle Treks and Tomb of Annihilation to examine what they are worth to us, and what it takes to achieve financial success as an adventure author.
We wrote six short adventures to supplement jungle exploration in Tomb of Annihilation or similar wilderness campaigns. Find out why this is so critical for Tomb of Annihilation!
The voice-acted comedy podcast Have Spellbook, Will Travel has done a live-play of my adventure Adamantine Chef: Supreme Challenge! Come listen!
Just announced: I’m working with Dwarven Forge to write adventures supporting the awesome encounter rooms in their Dungeon of Doom Kickstarter!
Which adventures are considered D&D classics? How is it that 3E and 4E produced so few, if any, classics? And, let’s reveal how 5E is bringing back the classics!
Diversity makes our hobby stronger. It brings in new ideas, furthers the breadth of experiences offered, and draws more people to our hobby. Diversity is Vital I have wanted to write this blog … Continue reading →
A D&D first: the PAX live-play event is broadcast in 300 movie theaters. If you go, you receive an adventure I wrote!
How have Adamantine Chef and Howling Void sold? Is the Guild working for me? How do we gamers value the work involved in creating great RPG products?