Alphastream

The Alphastream Game Design Blog

Diversifying Our Gaming

Diversity makes our hobby stronger. It brings in new ideas, furthers the breadth of experiences offered, and draws more people to our hobby. Diversity is Vital I have wanted to write this blog … Continue reading

November 16, 2016 · 13 Comments

Acquisitions Inc: Fathom!

A D&D first: the PAX live-play event is broadcast in 300 movie theaters. If you go, you receive an adventure I wrote!

August 13, 2016 · 6 Comments

What is an Adventure Worth?

How have Adamantine Chef and Howling Void sold? Is the Guild working for me? How do we gamers value the work involved in creating great RPG products?

February 15, 2016 · 50 Comments

Adamantine Chef: Supreme Challenge!

My new adventure pairs action with humor. The menu includes high-flying martial arts action, wild animal hunts, shopping, haiku, and, of course, a food fight! Makes me hungry just typing this!

January 21, 2016 · 2 Comments

The Dungeon Masters Guild Launches!

An SRD? An online marketplace for anyone’s D&D creations? Adventurers League offering Expedition adventures for home play? Have our dreams come true?

January 12, 2016 · 4 Comments

Making Confrontation at Candlekeep Interactive

Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.

November 6, 2015 · 5 Comments

Writing Confrontation at Candlekeep

Vault of the Dracolich was a big influence, but in writing Confrontation at Candlekeep we also had our own unique vision and goals.

November 4, 2015 · 4 Comments

How Vault Influenced Confrontation at Candlekeep

Confrontation at Candlekeep was a success as a convention event, but it owes much to the lessons learned from Vault of the Dracolich.

November 4, 2015 · 4 Comments

Journey to Candlekeep

Learn the lore and geography behind the fantastic site of the Gen Con 2013 adventure Confrontation at Candlekeep!

October 20, 2015 · 1 Comment

Ashes of Athas: The Development Process

The development process can help identify and resolve an adventure’s weakest points.

October 20, 2015

Ashes of Athas: Where to Begin

Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!

October 20, 2015 · 2 Comments

Ashes of Athas – Looking Back on the Dark Sun Organized Play Campaign

The secrets of Ashes of Athas, the Dark Sun organized play campaign, are shared with Mike Shea and with the Misdirected Mark podcast. Find out how Chad Brown, Derek Guder, and I lost so much sleep.

October 20, 2015 · 1 Comment

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