Tomb of Annihilation comes alive with Jungle Treks!
We wrote six short adventures to supplement jungle exploration inĀ Tomb of AnnihilationĀ or similar wilderness campaigns. Find out why this is so critical for Tomb of Annihilation!
November 2, 2017 · 2 Comments
Making Confrontation at Candlekeep Interactive
Previous public play events inspired Candlekeep, but its interactive design faced some daunting design constraints.
November 6, 2015 · 4 Comments
Ashes of Athas: Where to Begin
Find out how Ashes of Athas designed its first adventure, and the start of its campaign, with a bang!
Use these techniques for your campaign!
October 20, 2015 · 2 Comments
Breaking Patterns, part 3: Abstract 4E
We break established design patterns to have a strong story-rich wilderness travel skill challenge feel and two abstract combats – including one with an army unit!
October 10, 2015