Alphastream

The Alphastream Game Design Blog

Using Cinematic Montages in RPGs

Cinematic montages bring blockbuster action to your adventures. Learn when and how to bring the camera into your game!

September 27, 2017 · 5 Comments

The Lazy Dungeon Master

With so few hours in a day, becoming an efficient dungeon master is a key to great gaming. The review of Mike Shea’s new book, The Lazy Dungeon Master.

October 17, 2015

Interlude: Extending the Five Minute Workday

The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.

October 17, 2015

One-Hour Gaming and the Path to Constructive Response

In edition changes we see approval or rejection of our own interests – even though the designers clearly aren’t writing the edition for or against any one of us. And, can D&D really provide a complete experience in one hour?

October 12, 2015

Point, Counter-Point: Combat Speed

Combats have to be under an hour to be fun? Utter nonsense. If the combat’s elements are engaging, it will never drag.

October 10, 2015

Changing Adventure and Encounter Design

Rob Schwalb reexamines the dungeon – a way to redefine dungeons and encounters to create a greater marriage of story, exploration, and combat.

October 2, 2015

Table Tents for PCs and Tracking Initiative

Table Tents and Initiative Tents can improve communication and speed play. Free downloads!

October 1, 2015 · 3 Comments

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