Lessons One D&D Could Learn From the D&D Next Playtest
The D&D Next playtest resulted in an incredibly popular 5th edition of D&D. Here is what One D&D can learn from D&D Next!
Your Guide to the D&D One Playtest – Origins
D&D will have a new version in 2024! Let’s take a look at the first playtest packet for character origins. And, how good is the survey at asking the right questions?
The Magic of Items
Does a certain number of magic items per PC make D&D Next better? There are better and more important questions to ask.
D&D Next: A Touch of Class
Class, subclass, build, kit, theme… just what goes into defining a character’s class?
What do we gain, and how best can we reflect commonalities and differences between the different varieties of classes in the game?
D&D Next: A Model for Skills
How D&D Next can bring skills and feats into the game in ways that stimulate imaginative story-telling, creativity, and engaging play.
D&D Next: A Model for Feats and Other Build Options
Character generation can be fast, robust, balanced, and foster imagination… all while creating a great personality for your character.
Interlude: Extending the Five Minute Workday
The “five minute workday” can destroy a gaming session’s intended flow and balance. Here is how D&D can avoid that problem.
D&D Next and Classic Adventures: Organizing the (Caves of) Chaos
Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.
The Lurker Fallacy
Lurkers in 4E are the basis for several aspects of D&D Next stealth… and that’s a huge problem for both DMs and players. Fortunately, history also shows us the solution!