Alphastream

The Alphastream Game Design Blog

Improve Your Adventures and Campaigns by Focusing on Threats

The 5E Dungeon Master’s Guide narrowly defines a villain and their role in an adventure. By widening the definition and leaning into the concept of Threats, we can create better campaigns and adventures.

June 1, 2023 · 2 Comments

How to Run D&D’s Exploration Pillar: A Mastering Dungeons Index

Of the three pillars in D&D, Exploration is the least comfortable for DMs, players, and designers. We learn to overcome the challenges on the Mastering Dungeons podcast.

March 17, 2021 · Leave a comment

D&D Minis Bring Annihilation to Life

This may be the best WizKids miniatures set, both for supporting the Tomb of Annihilation adventure and for making favorable changes to set distribution. Check out these amazing miniatures and learn about other recent and upcoming sets!

January 19, 2018 · 9 Comments

What is an Adventure Worth? (Part 2)

How highly do we value the benefits an adventure provides? We look at adventures such as Jungle Treks and Tomb of Annihilation to examine what they are worth to us, and what it takes to achieve financial success as an adventure author.

November 21, 2017 · 13 Comments

Tomb of Annihilation comes alive with Jungle Treks!

We wrote six short adventures to supplement jungle exploration in Tomb of Annihilation or similar wilderness campaigns. Find out why this is so critical for Tomb of Annihilation!

November 2, 2017 · 5 Comments

Using Cinematic Montages in RPGs

Cinematic montages bring blockbuster action to your adventures. Learn when and how to bring the camera into your game!

September 27, 2017 · 5 Comments

Creating a Player-Focused Tomb of Annihilation Campaign

Published 5E D&D campaigns, including the new Tomb of Annihilation, provide the players and DM with a ton of possible content to use. This technique allows us to find out what our players want and create a memorable campaign before the first die is rolled!

September 13, 2017 · 5 Comments

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