This technique is a great way to end a campaign – but it is also how we can begin the design for a great campaign.
Learn the timeline when Forgotten Realms adventures take place, how FR counts its years, and key moments in FR history.
Published 5E D&D campaigns, including the new Tomb of Annihilation, provide the players and DM with a ton of possible content to use. This technique allows us to find out what our players want and create a memorable campaign before the first die is rolled!
With so few hours in a day, becoming an efficient dungeon master is a key to great gaming. The review of Mike Shea’s new book, The Lazy Dungeon Master.
Classic adventures can be easily converted to 5E, but the writing approach often falls shorts of today’s standards. Six techniques help us modernize the classics, preserving the feel and increasing the fun.
Planning a Dark Sun campaign? This suggested process will help, as will these campaign themes that capture the essence of the setting and really resonate with players.