Focusing a Campaign Through Themes and Truths
We can focus our campaign through themes and truths, delivering on player expectations and creating engaging play for us and our players.
New Campaign? Finish the Old One with a To-Do List
The end of a campaign is the perfect time to reflect on what we enjoyed, wish we had done, and hope to do in our next campaign.
How DMs can make the Most of Patron-Driven Dungeons & Dragons Campaigns
Make the most of D&D’s patron rules, creating a more interesting and engaging campaign where players are united by common goals.
Dragon Talk: Give Your D&D Campaigns Purpose with Group Patrons
Want an awesome D&D campaign? Make the most of 5E’s rules for a Group Patron – an organization or entity that oversees the party, often acting as employer, financier, or mentor.
Learn to Play the New Dune RPG with this Mini-Series!
Want to learn how to play the new Dune RPG by Modiphius Entertainment? Of course you do! And your time to do that starts today, June 6th, at 5:30 PM Pacific (8:30 PM Eastern)!
Collaborative Campaign Creation on the Dragon Talk Podcast
Hear me on the official D&D podcast, discussing collaborative campaign building. Then get my free guide walking you through the process!
For a Great Campaign, Ask the PCs What Happens 10 to 100 Years After It Ends
This technique is a great way to end a campaign – but it is also how we can begin the design for a great campaign.
The Official Timeline for the Forgotten Realms and Its Adventures
Learn the timeline when Forgotten Realms adventures take place, how FR counts its years, and key moments in FR history.